For this stunning village hidden in the mountains, Faiz Azhar aka Kyokaz created the 3D base in Blender for a basic render and then took the render into his painting software to paint over it, enhancing the scene with stylized details. Then, he brought the painted image back into Blender and used UV projection mapping to apply it as a texture on the meshes. Any areas that didn’t align properly, such as overlapping objects, were touched up with extra painting directly in Blender.