Why developers love Brutalist architecture 

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“For me, it evokes a kind of coldness,” NaissanceE’s creator Mavros Sedeño says of Brutalist architecture. “Something artificial, unfriendly and non-human. Like if we were just units that could be put in boxes, arranged in the optimal way for maximum efficiency, with no thought for our wellbeing.”

If you live in a city, you’ll likely be acquainted with Brutalism: the hulking, spare concrete buildings that sprang up in the postwar era of the 1950s to the seventies. Even today, the style elicits strong reactions of fascination or perhaps even outright hatred – which makes Brutalism a great choice for games, because architecture is so useful for creating specific emotions in players.

Source: Why developers love Brutalist architecture | whynow Gaming